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How to implement AI in Paper 2D Game.

I want to know how to implement a system where enemies react when the player is within a certain distance to the player, and once the player is far enough away the enemy defaults back to a "wander" type within a certain area. I have done these things in 3D games using blackboard and the query system, however from what I can tell, these systems can not be implemented in the 2D environment. I tried using the get distance to node on the enemy blueprint but it doesn't seem to be retrieving the correct data. Please suggestions and solutions only, any help is appreciated.

Product Version: UE 4.10
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asked Apr 03 '16 at 03:44 PM in Everything Else

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SectralStudiosCS
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avatar image mahlukat Mar 12 '17 at 10:00 PM

I am wondering also... How can we implement ai movement without navmesh?

avatar image mahlukat Apr 26 '17 at 06:45 PM

after that I watch these tutorial series and it works well

https://youtu.be/qGYvGsakJPk

the only problem is locking pawn's rotation, but i am working on it.

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