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Manipulating sound cues by class in UI

I want to have a slider in my UI sound settings to allow sound classes such as voice, master and SFX to be changed in terms of their multipliers. How could I go about making a sound settings widget and had sliders to adjust the volume to the corresponding sound classes, for I can`t seem to reference these classes inside the UI event graph?

Product Version: UE 4.9
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asked Apr 03 '16 at 03:34 PM in Using UE4

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LostScout
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