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Is there any problem on using UKismetSystemLibrary::MoveComponentTo in C++ ??

I've just managed to get UKismetSystemLibrary::MoveComponentTo this to work in C++ by adding a

 FLatentActionInfo info = FLatentActionInfo();
 info.CallbackTarget = this;

Now, I'm wondering, is there any problem aside from maybe it being a bit slower ? Do I have to worry in the long run if I use it a lot? Cause I see lots of people suggesting moving through the Tick() function, but I wonder if they don't know about this UKismetSystemLibrary::MoveComponentTo or if they have any other reason to suggest so.

Ty in advance.

Product Version: UE 4.10
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asked Apr 03 '16 at 05:06 PM in C++ Programming

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