When I turn my head to the side with a VR headset, the mesh turns with the headset

Hello, I am currently messing around with the Oculus DK1. I decided to port over a FPS template to work with the rift. While the headset works fine when looking up and down, whenever i move my head sideways, the entire mesh moves in the direction.

It’s not attached to the mesh, and I even tried to assign the player cam as a level cam, that continuously updates it’s position and rotation based on the players location, and not even attaching it to the player itself, and the body still moves with it.

Edit: I forgot to mention that what I am trying to accomplish is the ability to move my head around without moving the mesh, so I can probably run and gun in my game without misaiming whenever I turn. when I turn my head.

I’ve been trying to solve this problem for weeks now but I can’t figure it out. Is it because it has something to do with DK1, or is there a library in C++ that fixes this issue that I am not aware of? (I am using blueprints currently, but it’s easier to debug/edit with blueprint). Any help would be appreciated.