UE4 Crashing when loading asset ONLY on Stand Alone

MachineId:02F407AE4CD0619B6E98D68D29FF0B2D
EpicAccountId:8e44c5dadaa34426ae28397ac252b4bb

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!UEngine::GetGameUserSettings() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\unrealengine.cpp:10866]
UE4Editor_Engine!USoundCue::PostLoad() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\soundcue.cpp:130]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\obj.cpp:726]
UE4Editor_CoreUObject!EndLoad() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1424]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1143]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1258]
UE4Editor_CoreUObject!ResolveName() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:695]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:782]
UE4Editor_CoreUObject!StaticLoadObject() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:852]
UE4Editor_Musashi!ConstructorHelpersInternal::FindOrLoadObject() [c:\program files\epic games\4.11\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:31]
UE4Editor_Musashi!ConstructorHelpers::FObjectFinder::FObjectFinder() [c:\program files\epic games\4.11\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:104]
UE4Editor_Musashi!ACharacterBase::ACharacterBase() [c:\users\coffeeaddict\perforce\bruno_coffeeaddict-pc_mainline_4719\musashi 4.11\source\musashi\systems\characterbase.cpp:56]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\class.cpp:2763]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:724]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:818]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021]
UE4Editor_Core!TBaseMulticastDelegate::Broadcast() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\modules\modulemanager.cpp:427]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\projects\private\moduledescriptor.cpp:398]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\projects\private\projectmanager.cpp:53]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2073]
UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:1544]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdlllink text

Everytime i try to open ANYMAP on standalone i get this crash. Even a cooked build will get the same error. But i can play on editor whithout any problem.

Hello Mauro,

As this is an access violation error, it most likely has something to do with a null pointer being referenced, unfortunately the callstack isn’t saying very much, to me at least. Is this a project that was converted from 4.10.4 or another earlier version up to 4.11? If so, did the issue happen in that earlier version? If not, and you still have the old version, could you migrate the content from the old version to a new project made in 4.11 via the editor’s content migration tools and see if the issue persists?

We haven’t heard from you in a while, Mauro. Are you still experiencing this issue? If so, have you tried the migration method I mentioned in my previous post? In the meantime, I’ll be marking this issue as resolved for tracking purposes.

We did everything is fine now, thanks and sorry for the late response!