VStudio 2013 Ultimate IDE - 1st Build of the UE4 Solution - 6 Errors

Please, if I posted in the wrong section… Please move to the correct one.

VStudio 2013 Ultimate IDE - 1st Build of the UE4 Solution - 6 Errors

I did my very best to follow the instructions on the doc page at Unreal Engine…

I right-click on the “UE4” solution, then clicked on Build… It went through a whole slew of successful procedures that were mentioned in the output window, but… I got 6 Error Messages!

I remember finding an article somewhere either in the Forum or the Answer Hub, maybe both?
Mentioning something about “Command Prompt in Administrator Mode”, switches to a couple of batch files?

If I apply the switches, will they take care of the error messages?

I have a screenshot of my IDE, and… The file path to where I installed the Git Hub files to build the Unreal Engine & to where my Visual Studio Ultimate IDE is installed… 2013 version

Also, I was able to successfully build the living room demo project… From the Unreal Editor itself, but…
When I tried to create a C++ project, I copied the error message in full down below the screenshots…

I figure if I can fix the 6 errors, I really don’t need to launch the unreal editor itself… But, if speed is a necessary…
Would be nice to be able to quickly launch the editor itself and get started…

Thank you for your time in advance…

An error occurred while trying to generate project files.

Running C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/Rob/Documents/Unreal Projects/My_Demo_Project/My_Demo_Project.uproject” -game -rocket -progress -2015
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
Discovering modules, targets and source code for game…
UnrealBuildTool Exception: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools../…/VC/bin/amd64\cl.exe. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.

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You mean all the successful procedures from the output window?
That’s quite a bit!

I will copy and paste it into a text document, &… Attach it to the bottom of the original post…(paperclip icon)

Hey Rob, can you provide the full build output just in case it helps?

Read the error output carefully… You are trying to build 4.10 version of the engine with VS 2013, 4.10 requires VS 2015. Install VS 2015 with C++ and your errors will be gone.

That’s the other funny thing…

When I updated VS 2013 Ultimate, It must’ve included VS 2015…

I opened up VS 2015, clicked on the option to download the Unreal Engine Template.
Restarted VS 2015, now there’s 2 options left to download 2 other game templates… Unity, and some other Game template… Forgot the name.

What’s weird is, under the game template in VS 2015… Unreal Engine totally disappeared, it’s unclear why.

Thanks for trying though…

You dont need the templates to build the engine. Double click UE4.sln in the engine directory, that should open up VS 2015 and will load the solution. Make sure your solution configuration is development editor. Then all you have to do is right click UE4 project under solution explorer and select build.

Also if updating 2013 somehow installed 2015 I would try reinstalling 2015. C++ tools isnt selected in the default options for VS when you install it.

Not needing the templates, kind of “fingered” that one out for myself…

I would rather use my 2013 Ultimate IDE, better debugging goodies…

If you reread my original post, I did right-click on UE4 and selected build… That’s how I ended up with those 6 errors.

I was just wondering if those “Commandline Prompt Switches” for the “GenerateProjectFiles.bat” & “Setup.bat” would take care of those 6 error messages.
Please take a look at the 1st screenshot, you’ll probably have to zoom in with your browser…
It is set to “Development Editor” & “64-bit” as noted towards the top of the IDE…

For some reason, I can’t find the article that has the information about those 2 batchfiles mentioned above…

I’ll definitely uninstall VS 2015, and do a custom installation as you suggested…
Thanks!
I’ll repost, whether it works or not…

Sorry for the long delay, just got out of the hospital a few hours ago…

Before I went in, I was able to modify the installation for VS 2015…
I was able to successfully create a “C++ Project” from the Unreal Editor.

It opened in VS 2013, but… It wasn’t in “Development Editor”, it was “Debug Game Editor” & “Win32”.

Laucher version UE4 doesn’t support VS2013… but if you build engine from source then it will work if you really love 2013 :slight_smile:

I downloaded the zip file from Git Hub so I could build the launcher from source, but… After the Setup.bat file does its thing, then I go to click on GenerateProjectFiles.bat…

The “UE4” solution file that’s created, I double-click on it… It automatically opens my VS 2013 Ultimate (before it was renamed to Enterprise), but…
The project “UE4” is labeled as incompatible!

Is there some sort of commandline switch I need to do with the 2 previously mentioned batch files?

the run with Setup.bat with -2013 alternativly GenerateProjectFiles.bat withj -2013