Is there a CameraAnimation equivalent in Blueprtint?

I have a matinee sequence that increases the bloom of the camera for a short while. This is intended to be active for 1-2 seconds (as a flash) then disappear. In UDK I would have used a Camera Animation but this actor/functionality is gone it seems.

  1. How can I make this effect active without changing the camera position? There is no movement track in the matinee. I only have “PostProcessSettings.BloomIntensity”. Is there a way to make the camera track in matinee use the default game cam?

  2. Is there a way to achieve this without “set view target with blend”? If not, how do I make it return to previous/default game camera after this? I attempted this in the screenshot you see below but it didn’t work.