Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

What is causing jumpy physics when I use constraints?

I'm running into an issue where I can't get smooth physics interaction between a physically simulated sword and a static shield with collision. I'm using a physics constraint to allow some give between the sword anchor position to where physics pushes it to, but it becomes extremely jumpy as it solves it constraint during motion of the anchor.

Does anyone have any ideas of how I could make this effect more consistent?


Product Version: Not Selected
more ▼

asked May 05 '14 at 11:48 PM in Using UE4

avatar image

143 15 20 198

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Did you find the issue?

more ▼

answered Sep 22 '14 at 02:57 PM

avatar image

16 1 3 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question