Tonight I tried to take a few screenshots and noticed this weird thing happening:
This is a screenshot tile x1:
While this was tiled x7:
I haven’t done anything to the scene apart placing a few assets.
Screenshots were taken using the built in tool, not by console command.
Hi inedible.red,
This was originally reported with UE-20407. The fix was to add a delay amount to account for temporal effects to converge.
You can try setting a higher CVar value with r.HighResScreenShotDelay. The default right now it 4.
Thank you!
Tim
I’m glad this is fixed thank you for letting me know !
qiuwch
(qiuwch)
4
Hi, Tim:
Where can I find the detail of UE-20407? I have a similar issue.
The information I posted above is the most up to date information available.