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See C++ Slate code of an UMG widget blueprint created in editor?

I want to make an editor tool that has a UI, but I think it would be much easier to design it in UMG, and then just copy/paste the generated Slate code in my new editor window c++ class.

Is this possible?

Product Version: UE 4.11
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asked Apr 04 '16 at 04:29 AM in C++ Programming

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Philippe St-Amand
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I'm afraid that's not possible.

UE reads the definition of UMG widgets from asset files on runtime and calls relevant Slate code on the fly. There's no intermediate step where there's C++ code generated from Widget files.

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answered Apr 04 '16 at 07:40 PM

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