Rendering problem of Spite and Images on low mobiles
I habe a massiv problem, I packaged my project always for my htc one m9 and it worked fine on this mobile. Then I wanted to publish the game and then i got feedback, that on other mobiles the game doesn´t work. The game starts fine and the splash screen is shown. After that the menu appears but the images (with alpha) are not shown. instead of them the room they take nomally ist white. When launching the game there is the same problem, the sprites (also with alpha) are not shown correctly. but static meshes with normal material. But the game logic works fine.
That´s the menu
Should look like this...
So it should look like!
I also tried to package in 4.11 but there was the same problem. I also set the resolution scale for low devices on 1 but also no improvement. If there are additional informatioin needed please contact me and thanks for your help Marki
asked Apr 04 '16 at 09:02 AM in Packaging & Deployment
I used etc2, the same as I have done in 4.8. Just that it worked there. I also tried to use the multi- mode but it didn't start on the mobile.
answered Apr 04 '16 at 05:22 PM
Which texture format did you use? The HTC you mention is Adreno based. Note ETC1 does not support alpha so any alpha based textures will be uncompressed.
answered Apr 04 '16 at 05:11 PM
Chris Babcock STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here