I try to compile my project with UE 4.11, but I get the following error:
1> Parsing headers for ProjectEditor
1> Running UnrealHeaderTool "C:\Users\Arthur Masson\Documents\Project 4.11\Project.uproject" "C:\Users\Arthur Masson\Documents\Project 4.11\Intermediate\Build\Win64\ProjectEditor\DebugGame\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
1>LogModuleManager : warning : ModuleManager: Unable to load module 'ScriptGeneratorPlugin' because the file 'C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/' was not found.
1>LogCompile : error : Failed to initialize the engine (PreInit failed).
1>Error : Failed to generate code for ProjectEditor - error code: CrashOrAssert (3)
The project compiled properly under UE 4.10