3DS Max UV map not correct
I'm trying to import a model I've unwrapped in 3DS Max and every time I import it, it seems like the face of the UV has rotated. Has anyone else had trouble with this or know of a way to fix this? Thanks
asked Apr 04 '16 at 03:44 PM in Everything Else
I have no clue what you are trying to do, but thats properly unwrapped. you just have one of the faces on your mesh rotated.
answered Apr 04 '16 at 06:14 PM
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