How to manually build plugins?
I am trying to use a plugin ( https://github.com/ufna/VaRest/releases/tag/1.1-r9 ) that was compiled for UE 4.9; my project is done in UE 4.11. When I try to open the project, it treis to rebuild the plugin, but it fails and it tells me to rebuild it manually.
Question is, how can I build a plugin? I tried following the documentation (https://docs.unrealengine.com/latest/INT/Programming/Plugins/index.html#pluginexamples ), but I'm stuck at point 3: Rebuild your C++ project files .... how to do that? The documentation is not really clear about this...
If I try with csc (using a command line like
I get as a response:
How do I specify the assembly reference? If I try with something like
of course I get as a response
If I try instead to import the project into Visual Studio, of course it cannot find the includes like
Also, reading the Build.cs of that particular plugin, I've seen that it's getting a ThirdPartyPath:
I see that there are a lot of
First of all, make sure you've followed all of these steps from the plugin's wiki: https://github.com/ufna/VaRest/wiki/Plugin-Installation
If you want to rebuild the plugin, which you probably have to since you're on a different engine version, you'll have to do the thing where they suggest to copy the VaRest project into YourProject/Plugins/VaRestPlugin folder instead of downloading the pre-compiled version
Now, for rebuilding the plugin, try this:
This should rebuild your plugin. The stuff I tagged as (Optionnal) should be unrelated to rebuilding your actual plugin, but I sometimes end up doing these steps just to be sure.
If the build fails, the log file detailing the errors is under "YourProject/Saved/Logs/YourProject.log". We'll probably need the contents of this log file if this doesn't work. Good luck!
I found that creating an empty C++ project, plus adding whatever plugins I wanted to build
answered Nov 29 '17 at 04:30 PM
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