Is there a way to make a projectile object react to physics? I am trying to create throwing knives that will have a low trajectory and then will cause the object to bounce off the floor. I added the bounce option to the projectile but it doesn’t rotate correctly.
I suppose I could just spawn a physics object and immediately add torque and impulse to it. My only concern is getting this movement to replicate properly. What would be the best way to accomplish this?