Physics based projectiles?
Is there a way to make a projectile object react to physics? I am trying to create throwing knives that will have a low trajectory and then will cause the object to bounce off the floor. I added the bounce option to the projectile but it doesn't rotate correctly.
I suppose I could just spawn a physics object and immediately add torque and impulse to it. My only concern is getting this movement to replicate properly. What would be the best way to accomplish this?
asked Apr 04 '16 at 04:45 PM in Using UE4
You can absolutely have physics enabled and a projectile component. Make sure your knife has a capsule collision or any collision object, and you should have bounces.
This solution shows how to orient the projectile in the direction of travel https://answers.unrealengine.com/questions/264162/rotate-projectile-towards-forward-vector.html
answered Apr 04 '16 at 09:43 PM
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