Is there a functionality in the stock UE4 or a plugin that allows deploying incremental updates on Android? (for example, I’d upload updated files, in .zip or loose files, to Amazon S3 and my game/app would download it from there)
I was told, at Oculus , that if I package an update, I’d have to update whole entire .apk
I would imagine a lot of people won’t like downloading 1Gb+ games over WiFi. It’s not the size that concerns me, but the frequency of updates. It really kills rapid iteration and “early access” development
Due to the large volume of questions and comments concerning the Engine, we did not have a chance to respond to your post at the time you submitted it. However, if you are still interested, the following documentation discusses Patch and DLC support for UE4:
hey @ motorstep did you ever figure out how to run the update protocall? i could really use that information right about now. my game is not automatically updating when players play the game. they have to go to the app store to check… would be very grateful for the answer.