How to Ignore Actor in Behavior Tree?
So I have made behavior tree for my ManZombie and WomanZombie and it works just fine, exept one thing. In "Chase When See" block I am doing LineTraceByChannel and the problem is that when trace collides with Woman Zombie in ManZombie BT or with Man Zombie in WomanZombie BT and the block stop executing. I figure out that I simply need to ignore Woman\ManZombie, but I cant see how to do that in Behavior Tree? Thanks.
asked Apr 04 '16 at 07:01 PM in Blueprint Scripting
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