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gear-VR c++ character rotation game start

Hello together,

we have the following problem since 4.11 (or maybe since 4.10.4):

If you want to set the character rotation in a c++ project it works fine in the editor for all ways we tried.

1.set the character rotation in the character c++ class 2.set the character rotation in the level blueprint for the event "game start"

If you deploy the project to the mobile phone and start the gear VR for a very short moment (seems like one tick) the rotaion is correct and then set to (0.0,0.0,0.0).

EDIT: inserting the scene component for the location it is working fine. Adding 60cm on the z-axis is no problem at all, but it is neiter possible to add a rotation to the camera or to the character.

I'd be very happy if anyone has a solution for the problem :)

Thank you & best regards!

Product Version: UE 4.11
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asked Apr 04 '16 at 07:47 PM in C++ Programming

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