4.11 IOS issues
I am on a Macbook Pro running OS X El Capitan
I am having a couple of major issues with the iOS ES2 preview rendering mode.
The first and biggest issue is that my skeletal meshes are exploding. I thought that maybe it was because I recently converted from 4.10 but then I tried the 4.11 Side Scroller template and the default character for that game explodes too (in the ES2 preview).
(To be safe I checked and my skeletal mesh has under 75 bones)
Also the skylight doesn't do much in ES2 I have to scale it's intensity x10 to get comparable lighting to 4.10 and this blows out certain parts of the screen and makes the Shader Model 4 preview completely white.
Are these known issues? Is there any way I can fix these by changing my engine settings or will I need to wait for a hotfix?
asked Apr 04 '16 at 09:42 PM in Bug Reports
I was able to get through the testing phase and got some results and responses from the developers.
In regards to the Skylight issue, there are known issues with the Skylight not receiving indirect light bounces which is why your scenes look so different. This should have been fixed in the most recent release, which occurred today. Try testing in 4.11.2 to see if the issue still occurs.
In regards to the Skeletal Mesh issue, you can only use the Experimental ES3.1 emulation using Metal - the ES2 emulation assumes that bone data will be in uniform buffers but Metal shaders are always ES3.1+ so they use UAV buffers." which may be why the skeletal mesh can't be seen. Enabling the experimental ES3.1 made the skeletal mesh show back up.
Once the bug (UE-29170) has been fixed and integrated, it will be added the list of known and reported issues for the next upcoming major release or hotfix.
answered Apr 19 '16 at 08:56 PM
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