Why is Text Render not showing the runtime text correctly?
I am currently generating a random number at runtime in the level and then having a text render component display the number.
The problem seems to be that the input and render is happening somehow before the number has been randomized. Even though the text render node is not fired until AFTER the randomize has taken place. During debug I can see the value has been set to the int but the visible number in the level does not show up correctly.
I have tried even delaying the text render to see if that would help but it did not seem to make a difference.
Any ideas what I could be missing as to why the render happens before the int has been set ?
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