Project Launcher: select 32/64-bit builds

I tried different build configurations (switching between Development and Shipping in both the “build” and “cooking” options), but “Project Launcher” continues to cook and build only the Win64 platform. How can I force it to use Win32?

(I read https://answers.unrealengine.com/questions/124401/how-do-you-select-3264-bit-in-frontend.html and https://answers.unrealengine.com/questions/78028/packaging-to-win-32bits-is-disabled.html, but they not helped)

Hi , I’m referring to the “Project Launcher” tool (Window > Project Launcher). It should be used to automate builds, but I can’t find a way to select Win32 vs Win64 builds.

As I need it to build a dedicated server solution, I’m using a source engine version (currently a pristine 4.10.4).

Kafu,

If you go to: File > Package Project > Windows 32 it’ll build for Win32. If you choose Windows 64, it’ll build for Win 64.

In order to assist you further, could you please upload your error output logs from the engine? You can get those by going to: Window > Developer Tools > Output Logs

Make sure you upload those as a .txt file to your next response in AnswerHub. Please also let me know whether or not you’re on a source or binary version of the engine, and whether or not you can reproduce this with a new project.

Looking forward to hearing back from you, thanks!

You can use -TargetPlatform=Win32 to build from the command line, but not in Unreal Frontend at this time.

Ok, thanks!

Can you explain in more detail what you mean by ‘build from the command line’? Do you mean creating a shipping build entirely using the command line of the editor instead of using the project launcher or the packaging menu? You lost me here.

Hi ,
we finished your sentence.

This tutorial shows how it is done.