Test UE4 for iPad on a PC?
Hello, I want to be able to test touch inputs for iPad, iPhone but my Mac does not meet the system requirements to properly run UE4 and I don't want to package a build every time I want to test things. My PC meets system requirements and I plan to also build for Android touch devices.
Is it reasonable to expect that if I build and test for Android touch devices and later package for iOS, I will get predictable touch behavior on iOS?
If not, is there a way to test iOS touch inputs accurately on a PC so that when I do package for iOS, I will have accurately predicted the touch behavior?
asked May 06 '14 at 06:12 AM in Packaging & Deployment
Just found this thread, this should work for my needs:
answered May 06 '14 at 06:17 AM
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