4.11 problem, every character in T-pose

I’ve been using 4.10 for my project, as soon as 4.11 came out. I downloaded it and switch engine versions. I had to rebuild light on every map, because I saw the 4.11 lighting worked slightly different. Now my problem is that when I play in the editor the player character shows up in a T-Pose, along with all the A.I there too. Everything wasn’t in a T-pose back in 4.10. How can I fix this?

I managed to fix my player character by looking into the animation blueprint and redoing the setup for “is in air?.” The animation blueprint looks to be more strict than in previous versions.

There shouldn’t be any issues converting your project in this way. I am curious, how did you switch projects? Did you right click the uproject or did you launch the project browser for 4.11 and choose your project?

I usually right click the uproject then switch versions as shown, then I make sure the version that I set in the uproject is the same one that’s set in the launcher.

If you still have a 4.10 copy of your project, could you try converting by opening the 4.11 project browser, then selecting your 4.10 project and opening a copy?

I just did, everything was just the same as if I convert it the way I usually do it.

I’m having this same issue and could not find any solution, redoing it makes all the animations look rigid like no blending etc. When I try to edit the blending value, I cannot find the proper numbers. Have you done something different?

I messed around with the state machine to fix my problem, if that helps