Access None Error: Character No Longer Moves
So I'm making a character that can have 3 specific classes within it. Everything was working fine then I added the values for the other characters and now it pulls down a ton of access none errors. I've also noticed it doesn't switch attacks either which should be triggered by the integer.
Is there something I'm doing wrong in my setup?
asked Apr 05 '16 at 04:41 AM in Blueprint Scripting
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