How can I make Materials brighter without lights?

I’m trying to make my materials have their own brightness. If I use a directional light the parts with shadow are completely black which is too dark and I would like to have some color of the material preserved.

I tried to use emissive color, but then it is too bright and the directional light makes no difference - no shadows at all.
Is there a way to have my materials give some default brightness so that the shadows are not completely black?

Thanks!

This is a lighting issue and not a material issue. The esiest solution to your problem would be to put a skylight in your map.

I could be wrong, but you could try to give the base color a color with a value higher than 1; the way you would normally make bloom. Mixing your emissive with any degree of black would also take care of the not seeing any shadows problem (though I cannot test the latter at the moment). Cannot give screenshots at the moment though; if you want those, you will have to wait until tomorrow.

Adding a skylight will solve your problem.

@InternetPotatoMan Indeed skylight seems to work, however only if I use cubemaps (which I definitely don’t want to) how do I utilize the SLS Captured Scene because no matter what I try it stays dark.

@Olverine Well, since you can do quite a lot of things with materials (including lightning) it kind of falls together don’t you think?

@cridia just increasing the base color will not make the shadow parts bright but only the light parts, so in the end it just glows and the shadow parts are still black. The other method works however perfectly, this is exactly what I wanted to do, thanks a lot!

Final Result:

I assumed your map had a skysphere. However, I can see on your screenshot that it doesn’t. As you can read in the documentation I linked in my answer, the skylight captures distant parts of you scene an uses it to light the whole scene. In your case, there is nothing in the distant parts of the scene. This is why you need a cubemap. I cant look in to it right now but Im pretty sure the skylight should have some settings for overriding the light color. But your solution seems to work just fine as well.