Vehicle bounces around infinitely

Hi,

It should be so simple and yet it eludes me. Since I’m more familiar with Blender I did the UV unwrap in Blender, then imported to 3DSMax so I can export with the proper sizing and orientation for UE4.

I made sure to put the pivot as close to center of vehicle, at the ground level. I made sure to set Z as up axis and X as forward. I checked the model using pxvis collision and they look right.

However the model just seems to collide with itself indefinitely. Ironically I’'ve made a few models with full bodies before and they didn’t have much problem, just following the basic vehicle tutorial. But with this one – I plan to attach different vehicle body parts to this common chassis.

Attached is the model. Please let me know what’s wrong with it and how it can be fixed, thank you!

simple chassis fbx

Hi there, here is a link to a tutorial how to do everything in Blender How to get wheeled vehicle from Blender to Unreal Engine 4 from scratch [OLD] - YouTube …in your case from what I understand it may be that even if your root bone is in the middle your mesh might be in the middle of the grid so make sure you move it above x=0. Another thing is that if you are creating armature in blender, after import to UE4 you have one extra bone which body you must delete in Phat. If you don’t really know what I am talking about just watch the tutorial. There is everything covered.

Hi, did you get this to work?