Hi,
It should be so simple and yet it eludes me. Since I’m more familiar with Blender I did the UV unwrap in Blender, then imported to 3DSMax so I can export with the proper sizing and orientation for UE4.
I made sure to put the pivot as close to center of vehicle, at the ground level. I made sure to set Z as up axis and X as forward. I checked the model using pxvis collision and they look right.
However the model just seems to collide with itself indefinitely. Ironically I’'ve made a few models with full bodies before and they didn’t have much problem, just following the basic vehicle tutorial. But with this one – I plan to attach different vehicle body parts to this common chassis.
Attached is the model. Please let me know what’s wrong with it and how it can be fixed, thank you!