Baked animation incorrect mesh alignment .FBX

I am trying to import an baked animation from 3DS max into Unreal. My mesh (3 Wheeled aircraft, 1 small front and 2 back wheels) and animation works in 3DS Max but as soon as I re-import into UE4 the left wheel has moved off centre.
The animation still works but it isn’t accurately lined up to the body.

Has anyone had this issue? I have tried moving the pivots (in max) around and attaching to a dummy helper to animate.