Can someone tell me a 3D World Sculpting software?

I’m looking for a 3D WorldSculpting/Landscape software.
And I know that the Unreal Engine already has an editor implemented in it,but it’s not really what I’m looking for,because I want to apply a lot of effects and filters to that landscape.(Errosion,snow,etc.)
And I know that there’s a software named World Machine,which I used for a while,but in that software you can only generate random seeds,and edit them.You’re not free to personalise the landscape you’re making.
I’ve made this mountain a while ago,but I could not personalize it…I could not sculpt.I just inserted some values.I wasn’t able to make it the shape I wanted.

For example,this mountain I’ve created in UE’s Landscape tool(It looks awful because I was in a rush.Sorry)

I can’t create a height map,to apply materials in some places of the mountain,and I don’t have that many tools to use.(The Landscape tool is not that advanced,or I’m not that talented to use it properly)
I need a program where I can sculpt my landscape(Unreal Engine’s Landscape tool) and I can edit it and use a lot of filters to make it look more realistic(World Machine.)
Basically a combination/hybrid between the UE4’s Landscape tool and World Machine.
Thank you,and I’m awfully sorry for my writing mistakes…English is not my first language :confused:

I know that I can import it in UE,but you did not quite got it…I need a soft where i can sculpt my own shape,and edit it…
As I said,in World Machine you can only insert some values…It’s easier for me to sculpt it with my hand(Like in UE) and apply some effects on it…It’s harder for me to explain,but I hope you got it :confused: Thank you for trying to help.

If you learn World Machine well, you can do a lot of shapes, and form a landscape, if not exactly how you want it in detail, you can get pretty close. You do realize that you can sculpt the landscape you import from World Machine, in UE? So you can make the base you want, and then further manipulate it in the editor.

You can also look into e.g. Autodesk Mudbox, and see how you can use that in combination with World Machine.

I’m saying that you can sculpt your landscape, that you have made in World Machine, after you have imported it. You can make a foundation in World Machine, and then sculpt it inside UE. So now you can sculpt your own shapes and edit that landscape as you’d like.

If that is not good enough, look at Autodesk Mudbox.

Ha ha I know this one. Use Tesseract. Then export what you build as an obj. http://tesseract.gg/

From there you can apply textures as needed in a 3D software.

Furthermore, you can collaborate via local network and over the web if you configure a server.

Can I sculpt landscapes in it?

I’ll try what you said :smiley: Thank you so much!

Thank you soo much! You saved my life by telling me about Mudbox! You rock! :smiley: