Display actor only in one chosen eye

In a VR setup, I would like an Actor/Component to be visible to one eye and not visible to the other.
I would appreciate your help.

I am making an AR application, where virtual objects are displayed on top of a video stream received from a camera. To achieve that, I display the camera image on a dynamic texture positioned in front of the camera (far away from it to be behind the world objects).

I would like to extend it to two cameras, one for each eye and use that with a VR HMD. Each eye should only see one of the dynamic textures - the one presenting the video image for this chosen eye.

(If anyone is interested in the AR setup, I can share the solution)

If you enable the Stereo Panorama plugin ( in the Movie Capture section ) you can use a Stereo Static Mesh and specify which eye to show it in.

This was confusing me - right now in 4.13, it’s not working when instanced stereo is turned on. I turned that off (project settings → rendering ) and now it’s working great! Thanks!

Hi, i got it to work with the plugin inside the editor, but everytime i try to export it i get this error message…

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Target_001] Can’t connect pins Stereo Static Mesh 2 and Target : Object Reference is not compatible with Scene Component Object Reference. from Source: /Game/Hindsight/Blueprints/BP_Target_001.BP_Target_001
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Target_001] Can’t connect pins Target and Stereo Static Mesh : Scene Component Object Reference is not compatible with Object Reference. from Source: /Game/Hindsight/Blueprints/BP_Target_001.BP_Target_001
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Target_001] Can’t connect pins Stereo Static Mesh and Target : Object Reference is not compatible with Scene Component Object Reference. from Source: /Game/Hindsight/Blueprints/BP_Target_001.BP_Target_001
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Target_001] The property associated with Stereo Static Mesh 2 could not be found from Source: /Game/Hindsight/Blueprints/BP_Target_001.BP_Target_001
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler BP_Target_001] The property associated with Stereo Static Mesh could not be found from Source: /Game/Hindsight/Blueprints/BP_Target_001.BP_Target_001

it seems to me that the editor cannot package the plugin with my project :confused:

Hi!

I have the same problem. I’m trying to display two streams of mjpeg using two WebBrowser widgets and i would like to hide one for the lef eye and the other for the right eye. Can anyone help me on that? I’m using a webBrowser because the StreamMediaSource doesn’t support motion-jpeg…

Thanks a lot