How to enable leaning movement for VR with the default First Person Shooter Character

Hey Guys,

I’m pretty new to this engine and already read a lot about the basics for VR but I didn’t find any solution to my problem.
I have a Demo scene in a city and I’m using the Default Player from the FirstPersonShooiter Template.
My DK2 is working fine on it and I have rotational tracking, rolling and the pitch are also working witgh the Rift.
But from other Games and Demos I know it is possible to move around with your Head and have that also tracked, like stand up in your scene, lean towards an object to get a closer look and so on.

Is there an option to enable this fearture or do I have to edit the Blueprint somehow?

Btw, I’m using 4.10.4 with Oculus Runtime 1.3 on Win10.

Any feedback? Still pondering about this…

OK, I figured it out. It had something to do with the “World to Meters” setting. I had to crank it up to about 250. The Default scaling of 100 was not realy noticeable.