BUG: Character Movement and Landscape
I have a level that I made. I tried to get a moving character by exporting blueprints from a FPS template. I tried to create a new blueprint with a similar set up. I tried moving the landscape to a FPS template. Nothing worked.
If a Staff member can help me, I can provide a link to the project which I've already uploaded.
1) I can confirm that using a print function, I can see the character getting my WASD input and printing 1.0 or -1.0 accordingly. I can look around with the mouse but the keys dont make the character move. If I try to add a force directly instead of by using the input, the character just slides down the landscape in whatever direction the decline is and then falls through the moment it hits another object.
2) I tried to export the landscape to a new FPS template. There is an invisible plane at the top of the landscape which stops anything falling through it. The FPS controller can move but it floats above the landscape and even fired bullets bounce off this invisible plane above the landscape.
I'm really disappointed that I'm having so much trouble simply trying to get a character to move, after I spent so much time and effort building a really beautiful scene. Everything seems glitchy. I don't get how people make games using UE4.
asked Apr 05 '16 at 05:04 PM in Bug Reports
One of your static mesh objects has bad collision. you're spawning your character inside it. Fix the collision on your static meshes. Setting your skybox to "No Collision" fixes the issue.
answered Apr 09 '16 at 11:13 PM
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