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Help for noob about pathing.

Hi, i'm pretty new at using unreal. I'm an artist so I don't really have any coding background, apart from maybe playmaker in unity. I am working on a project that requires the camera to follow a set path around a map, while still letting the user look in all directions. Think of it as an interactive trailer or roller coaster type thing. I want the user to hold the mouse button to advance, then release to stop and look around but also having certain areas where it cannot be stopped. (Intro in a car). So instead of sifting through forum post after forum post, I thought I might try and get an answer that will point me in the right direction. Where should I start? Tips, advice? Thanks

Product Version: UE 4.11
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asked Apr 05 '16 at 05:09 PM in Using UE4

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Saì
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In this answer you will find how to make the camera follow a spline

https://answers.unrealengine.com/questions/180641/making-camera-follow-spline-as-path.html

See also this forum post

https://forums.unrealengine.com/showthread.php?24522-Tutorial-Blueprint-Spline-locked-sidescroller-%28e-g-Klonoa-Pandemonium-style-game%29

From there, the looking around is about setting the inputs of mouse X/Y and let the user look around

The rest should be pretty standard.

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answered Apr 05 '16 at 11:47 PM

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keyle
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avatar image Saì Apr 06 '16 at 10:48 AM

HI, thanks for the reply, only problem I am having now, is as i'm so new to it. Is what each blueprint input actually is as none of them are actually listed anywhere. For example, the InputAxis MouseVert is not an actual action that I can find. Closest I can find is the Mouse X and Y. I know they can be renamed, but for someone completely new it kinda throws me off.

avatar image keyle Apr 06 '16 at 11:15 AM

Using the Mouse X and Mouse Y in the player controller would do the same. These are input axis set in the project settings. You should really watch some tutorial videos and learn more about the engine. Hope this helps.

avatar image Saì Apr 06 '16 at 11:54 AM

I appreciate it. Looking into a plugin called iTween, I have used it in the past with Unity. Looks like it is just what I need. I would go over lots of tutorials learning the entire blueprint engine, but it is for a University Project in which I am pushed for time. Trying to take as many Shortcuts as possible. Thanks though!

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