Hi
I’m having some strange issues with UPhysicsHandleComponent
and ATriggerVolume
classes. Basically Intelligense doesn’t recognizes them.
- I create a new Basic Code C++ project in Unreal
- I create a new C++ Actor Component class
- In the new Actor Component class created I just add this line, not touching anything else:
UPhysicsHandleComponent* MyHandle
As you can see, Intellisense doesn’t detect UPhysicsHandleComponent:
When I hard code it, I get this:
When I compile, I get this:
However, if I follow from the step 2 in a different project: ‘Battey Collector’ tutorial project, I have no problem. Intellisense recognizes it:
And the line is correct:
Both Actor Component classes are identical in both projects. Just to mention that the ‘Battery Collector’ tutorial project is a Third Person c++ template class.
The same happens with ATriggerVolume
class. Any idea why is this happening?
Specs:
Unreal 4.11
Windows 10 Home - OS Build 10586.164
NVIDIA GeForce GTX 960 - Driver version 364.72
Visual Studio Community 2015 v14.0.25123.00 Update 2