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Parallax Occlusion mapping combined with 3 Way Coordinate mapping?

Hey everyone, I've currently managed to get my parallax occlusion mapping working properly, but I was wondering if I could also implement 3 way coordinate projection for use on cliffsides on my landscape. It's a bit difficult to determine what way I should go about doing this with the POM material function and the worldcoordinate3way material function. Anyone have any thoughts/input on this? Hoping to get some hints before I spend days and days working on it only to conclude that it isn't possible at the moment.

Any help is much appreciated, thanks! :)

Product Version: UE 4.11
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asked Apr 05 '16 at 11:59 PM in Rendering

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tsnodgrass
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