x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Closed] When building modular walls why do I get seams?

I've build pieces for my Building...

But why are there such seams????

alt text

Best Regards Kevin

Product Version: Not Selected
Tags:
lightmap.jpg (145.7 kB)
more ▼

asked May 06 '14 at 10:40 AM in Rendering

avatar image

KevinGruber
21 2 3 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

The question has been closed Jun 23 '14 at 05:58 PM by Tim Hobson for the following reason:

https://answers.unrealengine.com/questions/34702/bug-lightmap-color-continuity-issue.html


2 answers: sort voted first

Hi Kevin,

This is a duplicate of this thread. I'm not going to lock comments but this will be a closed thread.

You'll find that this is an issue that can be lightened with good UVs for your lightmaps that adhere to edges being on the grid and by tweaking lightmass settings. It is a known issue that is being looked into but no specified time of release for a fix.

Additionally, The texture that is on the wall you are using is not a tileable texture so shadow seams are only a portion of your problem.

Thank you!

Tim

more ▼

answered Jun 23 '14 at 05:58 PM

avatar image

Tim Hobson ♦♦ STAFF
48.7k 888 103 880

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Make sure your second UV channel (lightmap UV) takes the most space out of it.

more ▼

answered Jun 23 '14 at 12:17 AM

avatar image

Mauriccio
21

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question