[Closed] When building modular walls why do I get seams?
The question has been closed Jun 23 '14 at 05:58 PM by Tim Hobson for the following reason:
This is a duplicate of this thread. I'm not going to lock comments but this will be a closed thread.
You'll find that this is an issue that can be lightened with good UVs for your lightmaps that adhere to edges being on the grid and by tweaking lightmass settings. It is a known issue that is being looked into but no specified time of release for a fix.
Additionally, The texture that is on the wall you are using is not a tileable texture so shadow seams are only a portion of your problem.
answered Jun 23 '14 at 05:58 PM
Tim Hobson ♦♦ STAFF
Make sure your second UV channel (lightmap UV) takes the most space out of it.
answered Jun 23 '14 at 12:17 AM
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