When building modular walls why do I get seams?

I’ve build pieces for my Building…

But why are there such seams???

Best Regards
Kevin

Make sure your second UV channel (lightmap UV) takes the most space out of it.

Hi Kevin,

This is a duplicate of this thread. I’m not going to lock comments but this will be a closed thread.

You’ll find that this is an issue that can be lightened with good UVs for your lightmaps that adhere to edges being on the grid and by tweaking lightmass settings. It is a known issue that is being looked into but no specified time of release for a fix.

Additionally, The texture that is on the wall you are using is not a tileable texture so shadow seams are only a portion of your problem.

Thank you!

Tim