Move pawn without acceleration(using addMovementInput)

i’m making a spectatorpawn movement as mobile ver.

if i finger Drag(Swipe) at scrren.

the spectatorpawn move to finger point

so, i’m making to use “AddMovementInput” Function.

because, setactorlocation and ‘AddActorLocalOfset’ function is not smoothly move.

AddMovementInput function is only smooth move.

but, my problem is this.

this movement about UFloatingPawnMovement.

MaxSpeed,acceleration,deacceleration,boostingvalue.

this acceleration is embrassing me.

cause, the movement not directly move(like car accel Slowly, in real)

this movement can’t flow my finger diretly.

how can i solve that?

summrize)
i want to use addmovementInput for smoothly movement.

but, this movement not directly move(causing accel)