Maya_AnimationRiggingTools - project/asset centric structure & file locations?

Hi,

with ART’s default project/file locations, which one can easily add new projects to:
…/Epic Games/4.11/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/ART/Projects/Sample/

I’m looking for ways to customize this and have a more project/asset centric approach to store the rig/export/bmp files… like so for example:

/projectA/assetZ/ART/assetZ_mb

/projectA/assetZ/ART/assetZ_Export.mb

/projectA/assetZ/ART/assetZ.bmp

/projectA/assetZ/ART/assetZ_small.bmp

so it’s all contained in it’s own asset relevant location and can be managed by Perforce as well easily (without copying the whole script repo, as suggested here Changing Maya ART Path - Character & Animation - Epic Developer Community Forums ).

Is this possible (in v1 or v2), that it retrieves all tool/ART relevant scripts from a global/single (engine) location, but manages assets & projects detached from the “Maya_AnimationRiggingTools/MayaTools/” structure ?
And if it is - is there any documentation how to go about this ?

Cheers.

c.