I guess this fits in blueprints so here we go. I’ve analyzed all of the examples UE4 has but I cant seem to replicate this specific part: Camera Pitch
This is the original angle&distance of the camera, not what i desire.
Since im going to be moving the camera to a top-down perspective I rotated and tested it
but then i realized this
meant this
I’m only able to change camera translation. I’ve tried not attaching the camera and boom to the mesh and that doesn’t make a difference. Ive also tried rotating the camera independent from the boom but I’m met with the same results. Any help is greatly appreciated