AIController stopped ticking?
After updating my game to use 4.11, my AllyAIController stopped receiving the Tick() calls but the subclass BaseAIController still does?
I also believe that this is affecting my player controller: https://github.com/belven/Mech_RPG/blob/master/Mech_RPG/Mech_RPGPlayerController.cpp
asked Apr 06 '16 at 08:15 AM in C++ Programming
So turns out that not all my classes were calling Super::BeginPlay(). Took me a whie to work out that, that was the issue but if anyone else has this problem, make sure you call the base classes BeginPlay()
answered Apr 10 '16 at 07:40 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here