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AIController stopped ticking?

After updating my game to use 4.11, my AllyAIController stopped receiving the Tick() calls but the subclass BaseAIController still does?

https://github.com/belven/Mech_RPG/blob/master/Mech_RPG/AllyAIController.cpp https://github.com/belven/Mech_RPG/blob/master/Mech_RPG/BaseAIController.cpp

I also believe that this is affecting my player controller: https://github.com/belven/Mech_RPG/blob/master/Mech_RPG/Mech_RPGPlayerController.cpp

Product Version: UE 4.11
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asked Apr 06 '16 at 08:15 AM in C++ Programming

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avatar image Belven Apr 07 '16 at 12:33 PM

I've tried several different methods to get this working but without any success. It's currently stopping my AI and player controller working at all.

Has no-one else had this issue?

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1 answer: sort voted first

So turns out that not all my classes were calling Super::BeginPlay(). Took me a whie to work out that, that was the issue but if anyone else has this problem, make sure you call the base classes BeginPlay()

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answered Apr 10 '16 at 07:40 AM

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avatar image Anubis Jun 02 '18 at 11:27 PM

It was a basic mistake.. but it was happening to me too.. thanks!

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