AIController stopped ticking?

After updating my game to use 4.11, my AllyAIController stopped receiving the Tick() calls but the subclass BaseAIController still does?

I also believe that this is affecting my player controller:

I’ve tried several different methods to get this working but without any success. It’s currently stopping my AI and player controller working at all.

Has no-one else had this issue?

So turns out that not all my classes were calling Super::BeginPlay(). Took me a whie to work out that, that was the issue but if anyone else has this problem, make sure you call the base classes BeginPlay()

It was a basic mistake… but it was happening to me too… thanks!

this saved my life thank you

Thank you, I just made this mistake and this solved it!