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Bug: "Make Transform" node stops working after deleting connected variables

Reprosteps: 1. In Actor BP - "Construction script" add "Add Static Mesh Component" and then create "Make transform" from "Relative Transform" 2. Add variables (local or normal - dosnt matter) for "make" 3. Connect everything, compile & check if works 4. Delete variables from "Make transform", compile & save - node "Make Transform" dont do anything.

Product Version: UE 4.10
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asked Apr 06 '16 at 08:42 AM in Bug Reports

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Adij
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I am not sure I understand the question but you might have misunderstood what the "make transform" node is supposed to do. The make transform creates a transform, aka a set of a scale, a vector and a rotation, if you then want to set an actor to this transform you have to use the node "set transform".

If this isn't the answer please provide pictures of all your blueprints.

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answered Apr 06 '16 at 10:47 AM

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ziptos
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avatar image TJ V ♦♦ STAFF Apr 11 '16 at 08:47 PM

Hi Adij,

Ziptos is correct, we are going to need some more info.

Since we haven't heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you're still experiencing this issue, please feel free to post back here with additional information to reopen the post.

Cheers,

TJ

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