Making Custom Clothing in Fuse - Tutorial Wanted

Ahola! I am curious if anyone has developed or knows of a reliable tutorial that shows a novice how to create custom clothing for Adobe Fuse Characters - that can be used with Mixamo’s animation rigger and eventually placed inside UE4.

I am currently developing a game on UE4, by myself (would love help if interested) and, having my background in short film - I am much more a game director than a 3D modeler. In other words, I need to have somewhat quick character creation system that allows rapid iteration and drafts. Finding Adobe Fuse was a dream come true and I have been able to create, animate, and import my work into UE4 - so far so good.

I am stuck though - as I am essentially trying to create a race of tribal-like people wearing old biblical type garments and robes. I have done my homework, and have found a lot of information on how to customize the color of clothing assets pre-bundled with Fuse - but virtually no information on how to actually develop clothing and outfits from scratch.

Should I be creating clothing in something like Maya LT and then try to import it into Fuse?

I am curious to see what the community suggests. Any tutorials, examples and/or explanation of pipelines would be most appreciated.

Thank you so so so much! - I cannot wait to give back to the community with a couple of video tutorials I am working on with UE4 - you guys are the reason why Indie Devs are able to make magic!

Hope all is well =D