Provide Plugin with binary

Hey guys,
i was wondering if there is a way to build iOS binaries for a project-plugin on Mac OS. I have created a custom implementation of the SimpleHMD Plugin trying to fix some issues with Sensor Data and Barreldistortion on iOS. When i package my App my plugin isnt available during runtime. Tried some things with unrealbuildtool but didnt found any proper documentation.

Any suggestions?

cheers ben

i figured out to switch my plugin type to runtimeā€¦ Now my plugin gets build correctly.

i get the ModuleManager Warning:

not found - its StaticallyLinkedModuleInitializers function is null.

There are several other plugins producing the same warnings. Is this an engine Bug?