Interactive Audio - Trigger
I have some sandbag static meshes. I want it so, when my character walks up to them and presses "E" It will play some audio.
Would it be possible if someone could explain to me how I can do this using blueprint please, any help would be greatly appreciated.
asked Apr 06 '16 at 01:44 PM in Using UE4
You can do this with tracing from the camera to the forward vector * 1500 units and getting the actor's class and checking if it's the actual class you want to cast to and then play the sound.
I've created a mockup preview of what you'd want to have to do this.
With this you'd want to create an actor(blueprint) with those sandbag meshes.
answered Apr 06 '16 at 01:55 PM
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