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Get Hit Event without giving an impulse to object.

I need to detect collision event with objects that are set to simulate physics. Problem is that objects get impulse from actor which I move with AddLocalTransform function, even in case of stopping moving the objects right in Hit Event.

Product Version: UE 4.11
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asked Apr 06 '16 at 03:06 PM in Blueprint Scripting

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Aminion
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Try not to use AddLocalTransform, instead use a Static Mesh Component so you can Add impulse.

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answered Apr 06 '16 at 10:26 PM

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keyle
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