Get Hit Event without giving an impulse to object.
I need to detect collision event with objects that are set to simulate physics. Problem is that objects get impulse from actor which I move with AddLocalTransform function, even in case of stopping moving the objects right in Hit Event.
asked Apr 06 '16 at 03:06 PM in Blueprint Scripting
Try not to use AddLocalTransform, instead use a Static Mesh Component so you can Add impulse.
answered Apr 06 '16 at 10:26 PM
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