Ai character hit on performance
Hi, I 've got the need to put about 50 pedestrian entities on an exterior scene, for the base ai entity i use the character class blueprint and a custom ai class that inerith from the base ai controller class, the class of ai got a simple task get a random point and walk to that point, i've got a timer that check if has passed a certain ammount of time, if it is true then get another random point to walk to and reset the timer. this simple task impact on the frame rate between 10-15 frame per second. Is there something i should know about? I'm sure it is not the number of triangles because the models have 3 lod wich the smallest has about 800 triangles and when i detach the ai from the character class the counter regain those 10-15 frames.
asked Apr 06 '16 at 05:19 PM in Using UE4
A late recommendation. I use hundred of AI controlled NPC´s with behavior tree and perceptions. To make this to work without network and server performance hit, some actions have to be taken.
answered Nov 01 '17 at 01:09 PM
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