x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Closed] Packaging Still Referencing Deleted Video Files. Why?

Hey!

I packaged my game and realized that the videos I imported weren't playing properly on my iPhone. I decided to take them out however my build is still the same size. Why? Before I added the movie files my build size was 470 mb and after I added the movies it rose to a crazy 1.1 GB! I deleted every reference I had in the unreal editor and in my content folder on my desktop however it still builds to a crazy 1.1GB sum.

How can I get rid of all of those references so that they don't package in my build? Is there a setting in the package settings that will rebuild only what exists? Is it a file or folder on my content folder that I don't know about? I went through every folder and sub folder and I didn't see any reference to my videos.

Thanks

Cheers!

Product Version: UE 4.11
Tags:
more ▼

asked Apr 06 '16 at 05:32 PM in Packaging & Deployment

avatar image

RickyDay
106 4 6 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

The question has been closed Aug 12 '16 at 05:43 PM by Steve Hardister for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

I figured out the issue. I backed up the project on my external hard drive and it was connected to my computer when I packaged. Even if I opened up the project from my desktop, Unreal will still reference old or saved projects with the same name. If you back up your projects like an intelligent person would, make sure to either update your backups or disconnect them before packaging. Keep that in mind.

Cheers

more ▼

answered Apr 08 '16 at 04:11 AM

avatar image

RickyDay
106 4 6 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question