GPU Particles render in editor, only a few render when playing .
I have a load of GPU particles in UE4 for stars. They render fine in-editor, but as soon as I hit play or simulate they all disappear except for maybe 4 or 5 out of hundreds and hundreds. I'll attach before-after images to show what I mean below.
Using normal particles would be fine too, but they completely disappear when playing! Other particles in the scene are unaffected.
Thanks in advance. :)
asked Apr 06 '16 at 07:15 PM in Using UE4
Have you set the bounds for the gpu particles? Not doing so is the main reason they wont appear. Also, keep in mind you will need to restart ue4 after setting it, else it wont have any effect.
answered Apr 06 '16 at 09:29 PM
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