How to control view distance and LOD with instanced static meshes?

I have a Blueprint where I successfully created a grid of spheres via static mesh instances.
The problem I have is, they seem to disappear altogether if the view distance is reached. Also, they don’t appear in the correct LODs that were set in the used static mesh.
Is there a way to make this work with instances? Or maybe a workaround?

Here is intereseting info: https://answers.unrealengine.com/questions/56144/lods-are-not-working.html you might be interesting with! Anyway i wait for fix for 4.1 pack ;p